Analysis: Zero

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    Nitori Kawashiro
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    Analysis: Zero

    Post  Nitori Kawashiro on Sun Oct 21, 2012 1:53 pm

    Zero


    Type:
    HP: 142
    Attack: 100
    Defense: 110
    Sp.Attack: 151
    Sp.Defense: 104
    Speed: 63
    Ability: Levitate
    Tier: Fundex Ubers

    Zero, the final boss from Kirby's Dream Land 3 (not the Zero from the Megaman X series), has stats obviously focused on attacking with special moves and nothing else. His sorely restricted movepool makes this difficult. He also has rather poor speed for an Uber, with only base 63 speed. Not all is bad for the giant blood-crying eyeball, though. He carries respectable 142/110/104 defenses, and only has one weakness due to Levitate.

    Booster Eye (Nasty Plot/Rock Polish/Calm Mind)
    Zero @ Leftovers / Life Orb
    Trait: Levitate
    EVs: 124 HP / 40 Def / 252 SAtk / 88 SDef
    Modest Nature (+SAtk, -Atk) / Timid Nature (+Spd, -Atk)
    - Nasty Plot / Rock Polish / Calm Mind
    - Sludge Bomb / Sludge Wave
    - Dark Pulse
    - Energy Ball / Flash Cannon / Charge Beam / Hidden Power [Fire] / Hidden Power [Ice]

    This set is straightforward, but can be powerful if used properly. Nasty Plot is the main move of this set, boosting Zero's already excellent Special Attack to devestating levels. However, Rock Polish allows Zero to bypass his subpar speed, at the cost of a very noticeable drop in power. Calm Mind is sort of the middle of the road, providing both a boost in power and the ability to tank special attacks better. Sludge Bomb or Sludge Wave are both choices for STAB, and although the power difference is minimal, Sludge Bomb has the 30% chance of poisoning. On the other hand, Sludge Wave can be used in Doubles and Triples to hit multiple opponents. Dark Pulse is mainly filler, but hits Giygas for massive damage and covers Yukari, Kaguya, Doctor Octagonapus, and Slenderman as well. The last move is a filler move; Energy Ball hits GEC and Soviet Mudkip for super-effective damage, Flash Cannon hits Suika, Engineer, and Letty for the same to more damage than Energy Ball. Charge Beam is a weak move, but can boost Zero's Special attack even higher than it already is, along with hitting Soviet Mudkip, Eirin, and non-Lightningrod Daniels super-effectively. Hidden Power Fire and Ice help take down Poison-resistant and immune Fundexmon such as Stealth or Yamame, although Zero can't carry both on the same set. Lastly, Leftovers can be used to give Zero some extra bulk, but Life Orb can be used on the Rock Polish version of the set to make up for the massive drop in power.

    Super Speed Eye (Choice Scarf)
    Zero @ Choice Scarf
    Trait: Levitate
    EVs: 252 Spd / 252 SAtk / 4 HP
    Modest Nature (+SAtk, -Atk)
    - Sludge Bomb
    - Dark Pulse
    - Energy Ball / Flash Cannon / Charge Beam / Hidden Power [Fire] / Hidden Power [Ice]
    - Energy Ball / Flash Cannon / Charge Beam / Hidden Power [Fire] / Hidden Power [Ice]

    This set attempts to circumvent Zero's subpar speed at the cost of some power. While not as devestating as ScarfYukari, the Super Speed Eye functions nearly the same way. Zero can easily switch in on predicted Ground moves such as Yuugi's Earthquake, which is an advantage over Yukari. Sludge Bomb carries STAB and has a chance to poison, Dark Pulse hits Giygas, Yukari, and Slenderman hard. The last two moves are a choice between Energy Ball, Flash Cannon, and Charge Beam. Flash Cannon and Charge Beam carry the least redundant coverage, but leaves little way to take care of Yuugi and Inu. Energy Ball and Flash Cannon allows Zero to take down a large number of Fundexmon, including Suika, Daniel, Officer DanZalgo, Tenshi, and Letty without too much trouble. Hidden Power Fire and Ice are good coverage moves, although they can't be on the same Zero at the same time.

    World-Ender (Choice Specs)
    Zero @ Choice Specs
    Trait: Levitate
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature (+Spd, -Atk)
    - Sludge Bomb
    - Dark Pulse
    - Energy Ball / Flash Cannon / Charge Beam / Hidden Power [Fire] / Hidden Power [Ice]
    - Energy Ball / Flash Cannon / Charge Beam / Hidden Power [Fire] / Hidden Power [Ice]

    This set is essentially the same set as the Super Speed Eye set, except that it trades great speed for, as the set name suggests, extreme power. (Copy-pasta time go.) Sludge Bomb carries STAB and has a chance to poison, Dark Pulse hits Giygas, Yukari, and Slenderman hard. The last two moves are a choice between Energy Ball, Flash Cannon, and Charge Beam. Flash Cannon and Charge Beam carry the least redundant coverage, but leaves little way to take care of Yuugi and Inu. Energy Ball and Flash Cannon allows Zero to take down a large number of Fundexmon, including Suika, Daniel, Officer DanZalgo, Tenshi, and Letty without too much trouble. Hidden Power Fire and Ice are good coverage moves, although they can't be on the same Zero at the same time.

    Other Options

    Explosion, Focus Blast, Gyro Ball, Hyper Beam, Ice Ball, Toxic, Venoshock

    Physical attacks could potentially be used, but with a base 100 Attack stat, Zero isn't going to be hitting very hard compared to attacking with Special moves.

    Focus Blast is another option for coverage moves, hitting Steel-types not named Swadner or Stealth hard. However, it's rather unreliable in the way that it only has 70 accuracy.

    Hyper Beam on the Specs set is a powerful but gimmicky combo, although the recharge turn means a free set-up turn for whatever comes out after something dies to Hyper Beam.

    Toxic can be used to eventually stall out Weegees without Rest, although it's usually reserved for more stall-like Fundexmon.

    Venoshock can be used in conjunction with Toxic for an attack more powerful than Sludge Bomb and Sludge Wave, although it's a situational attack.

    Checks and Counters

    Many Psychic-types such as Yukari or Yoda can take a Sludge Bomb or Energy Ball and threaten to either KO or deal heavy damage to Zero. Kaguya, while not keen on switching in to Zero, can beat Calm Mind variants with a well-placed Hourai Jewel. Giygas is almost a surefire counter to Zero, although it needs to be careful for Dark Pulse and the odd Toxic Zero. Weegee can check Zero and wall him easily, although he doesn't like switching in on a boosted Sludge Bomb or Hidden Power. Yuyuko, although not able to take Dark Pulses or Hidden Powers very well, can also take down Zero rather easily, and Quiver Dance variants might be able to get a couple boosts in before taking down the bloody eyeball. Both formes of Dennis can switch in with some ease and set up Nasty Plots if Zero hasn't gotten any boosts. Swadner counters Zero and walls him hard due to being immune to Poison and 220/220/220 defenses. There are several other checks and counters to Zero that I may have missed, so if you know of any, please say so.


    Last edited by Maribel Hearn on Wed Feb 06, 2013 8:55 pm; edited 7 times in total


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