Analysis: Hibachi

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    Nitori Kawashiro
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    Analysis: Hibachi

    Post  Nitori Kawashiro on Fri Oct 26, 2012 2:38 pm

    Hibachi


    Type:
    HP: 53
    Attack: 119
    Defense: 115
    Sp.Attack: 51
    Sp.Defense: 65
    Speed: 132
    Tier: Fundex OU

    Notice: This analysis is outdated as it is based on Fundex UU.

    Hibachi's high speed and attack power gives it one of the fastest U-turns in the tier, while still managing to hit hard. It has a respectable physical movepool, getting moves such as U-turn, Dragon Claw, and Stone Edge. It also has a decent Other movepool, carrying setup moves such as Swords Dance, Rock Polish, and Taunt. Hibachi's low HP and Special Defense stats means it won't survive against Fire-type attackers such as Mokou or Yumemi will end its life very quickly. It's still the second fastest in the tier, only beaten by Roflcopter, who also gets U-turn. The weird...flaming...mecha...bee...thing can still be a valuable asset to your team, regardless of its several weaknesses and shortcomings.

    "Killer Mecha-Bee" (All-Out Attacker)
    Hibachi @ Choice Band / Life Orb
    Trait: Levitate
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - U-turn
    - Iron Head
    - Leaf Blade / Night Slash / Shadow Claw / Brick Break / Wild Charge / Swords Dance
    - Leaf Blade / Night Slash / Shadow Claw / Brick Break / Wild Charge / Swords Dance

    As you can see, Hibachi has quite the extensive Physical movepool. U-turn and Iron Head for dual STAB, with U-turn allowing Hibachi to run away and come back another time; a neutrality to Stealth Rock and immunity to Spikes and Toxic Spikes makes it viable over X-Scissor. Iron Head hits Cirno, King Dedede, and Suika for super-effective damage while hitting Tenshi for neutral damage. Leaf Blade hits the several Ground-types, Rock-types and Water-types of the tier, including Tenshi, Snake, Komachi, and S.A. Penguin, Komachi of which can switch in on Hibachi's STABs to force it out. Night Slash and Shadow Claw carry the same effect and same power, but slightly different coverage; Night Slash hits Normal-types while Shadow Claw can hit Fighting-types. Running both is not advised. Brick Break helps break past Sakuya and deals heavy damage to the many Normal-types in the tier, such as the King and Missingno. Wild Charge can be used as another Water-hitting move, though should not be used with Leaf Blade. Swords Dance can be used on a Life Orb variant to give Hibachi an extra "oomph" to its attacks, although setting up could be a bit risky, as it'll just be begging for something to switch in.

    "Support Mecha-Bee" (Support)
    Hibachi @ Leftovers / Focus Sash
    Trait: Levitate
    EVs: 140 HP / 32 Atk / 220 SDef / 116 Spd
    Careful Nature (+SDef, -SAtk)
    - Will-O-Wisp / Toxic
    - Taunt
    - Metal Sound / Swagger
    - X-Scissor / U-turn

    A support set on such an offensively oriented mon may seem like a strange idea at the least, especially with such imbalanced defenses, but it can work. Will-O-Wisp and Toxic are Hibachi's status-inflicting moves, and Taunt can help beat out slower leads, should you use it as a lead. Metal Sound, while an odd choice, can be used to soften up a special tank like Yoda or Dennis, then send in something else to attack before Yoda/Dennis switch out. Swagger, on the other hand, can be used to inflict confusion on the opponent, which can be invaluable at times. X-Scissor is used over U-turn in this case to allow Hibachi to be able to attack without having to be forced to switch out.

    Other Options

    Special moves, Hone Claws, Dragon Claw, Flame Charge, Acrobatics, Explosion, Stone Edge, Bullet Punch, Drizzle

    Special moves, while nonviable due to Hibachi's atrocious Special Attack, could be useful to help Hibachi break past Suika or Snake.
    Hone Claws can be used on the Killer Mecha-Bee set as another set-up move in combination with Stone Edge to help with the bad accuracy.
    Dragon Claw can be used on the Killer Mecha-Bee set for neutral coverage, although it hits nothing in Fundex UU super-effectively.
    Flame Charge and Acrobatics can be used on the offensive set as another attack, although they are too weak to utilize too effectively.
    Explosion can be used as a last resort, although you need to predict well or Hibachi goes bye-bye.
    Bullet Punch can be used on Trick Room teams, with slow threats such as Missingno., Cell, or Yoda prowling about the tier.
    While Hibachi may not be commonly seen in OU, it can really appreciate the Drizzle support given by Soviet Mudkip.

    Checks and Counters

    Mokou and Yumemi can both put a serious hurting on Hibachi with their Fire-type STABs. Remilia can Intimidate Hibachi; Remilias carrying Flamethrower or Fire Blast can easily KO Hibachi as well. Komachi can take most of Hibachi's moves rather well, resisting both of its STABs and can set up on Hibachi with Bulk Up if it's locked into Iron Head or Brick Break. Eiki and Roflcopter both take Hibachi's attacks rather well, too, but can't do much to it. Flamethrower-carrying Kirbies can hit Hibachi hard and can take most of its attacks well. Lastly, Tenshi and Suika can switch in to most of Hibachi's moves, bar Iron Head, Brick Break and Leaf Blade.


    Last edited by Maribel Hearn on Wed Feb 06, 2013 9:00 pm; edited 2 times in total


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