Iku Nagae
Type:
HP: 95
Attack: 75
Defense: 80
Sp.Attack: 130
Sp.Defense: 100
Speed: 50
Abilities: Lightningrod / Air Lock / Volt Absorb
Tier: Fundex OU
Iku has an extensive Special movepool and the Special Attack to abuse it, though she is slow and has below-average bulk. However, she can be devastating in Trick Room, where she can use her low Speed to her advantage. Even with powerful Special attacks and a good offensive typing, Choice variants can still be stopped by Ground-types such as Minoriko and Grass-types like Yuyuko or Medicine.
"Dragon Fish's Wrath" (Choice Set)
Iku Nagae (F) @ Choice Specs / Choice Scarf
Trait: Lightningrod / Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk) / Timid Nature (+Spd, -Atk)
- Thunderbolt / Thunder Drum Shot / Thunder / Volt Switch
- Draco Meteor
- Overheat / Surf
- Ice Beam
Several different options here. As for Iku's Electric STAB, Thunderbolt is used for a mix of power and reliability. Thunder Drum Shot has that handy Special Defense drop chance, but is weaker. Thunder should only be used if Iku's used in rain, but has much more power than Thunderbolt. Volt Switch can be used for a VoltTurn team, but is the weakest option. Draco Meteor gives the set more of a hit-and-run feel, because the Special Attack drop. The choice between Overheat and Surf is simple: if Iku's used in rain, use Surf. Otherwise, run Overheat. Lastly, Ice Beam is used mainly as coverage, but also to hit the Grasses and Grounds that want to take a Thunderbolt or Thunder Drum Shot.
"Dragon God's Strike" (Trick Room)
Iku Nagae (F) @ Life Orb / Leftovers
Trait: Lightningrod / Volt Absorb
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Thunderbolt / Thunder Drum Shot / Thunder
- Dragon Pulse
- Flamethrower / Surf
- Ice Beam
This set is almost the same as the previous set move-wise, but is different at the same time. This set is meant to be used in Trick Room, taking advantage of Iku's low speed to strike first almost every time for three-ish turns. The Electric STAB choice is the same, while Dragon Pulse and Flamethrower are used over Draco Meteor and Overheat to allow Iku to stay in for longer without any Special Attack drops. Ice Beam, again, is mostly filler, but hits Grass and Ground-types.
Other Options
Charge Beam, Discharge, Thunder Wave, Focus Blast, Fire Blast, Shadow Ball, Energy Ball, SolarBeam, Blizzard, Psychic, Psyshock, Gyro Ball, Scald
Charge Beam can be used as a relatively reliable way of boosting Iku's Special Attack to apocalyptic levels if she gets a few boosts.
Discharge and Thunder Wave can both be used to cripple opponents, with Discharge dealing damage and Thunder Wave always paralyzing non-Ground 'mons.
Focus Blast, Shadow Ball, Energy Ball, and Psychic can be used as filler moves.
Fire Blast and Blizzard can replace Overheat/Flamethrower and Ice Beam for power and a higher status chance at the cost of accuracy.
SolarBeam can be used if Iku is used in sun.
Psyshock can help Iku break through special walls and tanks like Patchouli or Achmed.
Gyro Ball is an odd choice, but can be used well due to Iku's low speed.
Scald is a weaker but burn-haxy version of Surf.
Checks and Counters
If an Iku in rain doesn't have Ice Beam, then Minoriko, Medicine and Keine-H wall her quite well, due to being resistant or immune to Electric and being able to take Special attacks with varying degrees of effectiveness. Keine-H has to be wary of Surf or Scald, however. Yuugi "outspeeds" Iku in Trick Room and OHKOes with Earthquake. Marisa and Ganon can take most of Iku's attacks and counter with Draco Meteor and Outrage, respectively. Bowser also does a good job of taking Iku out with Outrage. Lastly, changing the weather to something disadvantageous (such as sandstorm or sun) might screw Iku over if she's set up to battle in rain.
Type:
HP: 95
Attack: 75
Defense: 80
Sp.Attack: 130
Sp.Defense: 100
Speed: 50
Abilities: Lightningrod / Air Lock / Volt Absorb
Tier: Fundex OU
Iku has an extensive Special movepool and the Special Attack to abuse it, though she is slow and has below-average bulk. However, she can be devastating in Trick Room, where she can use her low Speed to her advantage. Even with powerful Special attacks and a good offensive typing, Choice variants can still be stopped by Ground-types such as Minoriko and Grass-types like Yuyuko or Medicine.
"Dragon Fish's Wrath" (Choice Set)
Iku Nagae (F) @ Choice Specs / Choice Scarf
Trait: Lightningrod / Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk) / Timid Nature (+Spd, -Atk)
- Thunderbolt / Thunder Drum Shot / Thunder / Volt Switch
- Draco Meteor
- Overheat / Surf
- Ice Beam
Several different options here. As for Iku's Electric STAB, Thunderbolt is used for a mix of power and reliability. Thunder Drum Shot has that handy Special Defense drop chance, but is weaker. Thunder should only be used if Iku's used in rain, but has much more power than Thunderbolt. Volt Switch can be used for a VoltTurn team, but is the weakest option. Draco Meteor gives the set more of a hit-and-run feel, because the Special Attack drop. The choice between Overheat and Surf is simple: if Iku's used in rain, use Surf. Otherwise, run Overheat. Lastly, Ice Beam is used mainly as coverage, but also to hit the Grasses and Grounds that want to take a Thunderbolt or Thunder Drum Shot.
"Dragon God's Strike" (Trick Room)
Iku Nagae (F) @ Life Orb / Leftovers
Trait: Lightningrod / Volt Absorb
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Thunderbolt / Thunder Drum Shot / Thunder
- Dragon Pulse
- Flamethrower / Surf
- Ice Beam
This set is almost the same as the previous set move-wise, but is different at the same time. This set is meant to be used in Trick Room, taking advantage of Iku's low speed to strike first almost every time for three-ish turns. The Electric STAB choice is the same, while Dragon Pulse and Flamethrower are used over Draco Meteor and Overheat to allow Iku to stay in for longer without any Special Attack drops. Ice Beam, again, is mostly filler, but hits Grass and Ground-types.
Other Options
Charge Beam, Discharge, Thunder Wave, Focus Blast, Fire Blast, Shadow Ball, Energy Ball, SolarBeam, Blizzard, Psychic, Psyshock, Gyro Ball, Scald
Charge Beam can be used as a relatively reliable way of boosting Iku's Special Attack to apocalyptic levels if she gets a few boosts.
Discharge and Thunder Wave can both be used to cripple opponents, with Discharge dealing damage and Thunder Wave always paralyzing non-Ground 'mons.
Focus Blast, Shadow Ball, Energy Ball, and Psychic can be used as filler moves.
Fire Blast and Blizzard can replace Overheat/Flamethrower and Ice Beam for power and a higher status chance at the cost of accuracy.
SolarBeam can be used if Iku is used in sun.
Psyshock can help Iku break through special walls and tanks like Patchouli or Achmed.
Gyro Ball is an odd choice, but can be used well due to Iku's low speed.
Scald is a weaker but burn-haxy version of Surf.
Checks and Counters
If an Iku in rain doesn't have Ice Beam, then Minoriko, Medicine and Keine-H wall her quite well, due to being resistant or immune to Electric and being able to take Special attacks with varying degrees of effectiveness. Keine-H has to be wary of Surf or Scald, however. Yuugi "outspeeds" Iku in Trick Room and OHKOes with Earthquake. Marisa and Ganon can take most of Iku's attacks and counter with Draco Meteor and Outrage, respectively. Bowser also does a good job of taking Iku out with Outrage. Lastly, changing the weather to something disadvantageous (such as sandstorm or sun) might screw Iku over if she's set up to battle in rain.