Analysis: Chuck Norris

    Share
    avatar
    Maribel Hearn
    The Owner
    The Owner

    Title Text : Border Disruption!
    Posts : 190
    Join date : 2011-07-16
    Age : 22
    Location : The Netherlands

    Analysis: Chuck Norris

    Post  Maribel Hearn on Fri Feb 08, 2013 4:09 am

    Chuck Norris
    FunDex

    Type:
    HP: 255
    Atk: 255
    Def: 255
    SAtk: 255
    SDef: 255
    Spd: 255
    Ability: Pure Power / Sturdy
    Tier: Chuck Norris

    As you can see from his stats, Chuck Norris doesn't have an own tier for no reason. It can be used with Ubers and *** WINNER *** in his tier for the reason of those stats together with all moves (besides Fundex sigs). Because of getting all moves and having 255 in every stat, Chuck Norris can run any possible set with any possible job he wants. With his defenses and Drain Punch's healing, Chuck doesn't even have to wall. There's two sets that stand out of the infinite list of possibilities, two sweeping sets, and they're described below.

    "Beard of Steel"
    Chuck Norris (M) @ Leftovers
    Ability: Pure Power
    EVs: 252 HP / 4 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Belly Drum
    - Taunt
    - Drain Punch
    - Crunch

    Because of Chuck's astronomical stats, Belly Drum's HP cut doesn't even matter. Taunt the foe if needed, Belly Drum, OHKO the foe's team, and you're done. The only you can't set up on is Yukari and 2012 because of Train Wreck and Acrobatics respectively. Also, Chuck Norris doesn't even need Attack EVs to OHKO everything, so the EVs are put into HP.

    "Round House Sweep"
    Chuck Norris (M) @ Life Orb
    Trait: Pure Power
    EVs: 252 HP / 4 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Drain Punch
    - Crunch
    - Sacred Fire
    - U-turn

    A plain sweeping set with which Chuck Norris doesn't have to boost first. Drain Punch is your STAB, Crunch is for Giygas and Fighting resists, Sacred Fire for more damage on Swad, and U-turn for switching and Maribel-B.

    Other Options
    Any move that is good besides Fundex sigs! Of these, Round House Kick is the most notable. It's very powerful, it's ???-typed and has maximum priority, but the fact it only has 1 PP doesn't make it that useful.

    Checks and Counters


    _________________
    The Berserker modo. Better not mess with me or it's over!

    avatar
    Nitori Kawashiro
    Herpdier
    Herpdier

    Title Text : Aquatic Engineer
    Posts : 51
    Join date : 2012-10-21
    Location : Genbu Ravine

    Re: Analysis: Chuck Norris

    Post  Nitori Kawashiro on Fri Feb 08, 2013 12:43 pm

    Trivia:
    Round House Kick does have 127 priority (it says so when you use /movedex Round House Kick), but doesn't outspeed switching out, which is said to have a priority of 7.

      Current date/time is Sun Oct 22, 2017 9:10 pm